REDDPAW Admin
Number of posts : 1371 Age : 61 Registration date : 2008-11-07
Character sheet WHF Rank:: STORYTELLER Race:: Child of Fate Auspice: Garou only: N/A
| Subject: Actual Character Creation 23rd November 2008, 19:30 | |
| POSSIBLE CHARACTERS Here is a list of possible characters playable in WHF setting. This setting is based on the WhiteWolf publishing game system. Of course, ALL characters are subject to Storyteller approval.
The Characters are listed from common to rare.
So the last 3 are limited number available.
Human (H)
Human/kinfolk (H/K) Related by blood to Garou, but lack the ability to change into a wolf.
Human/ghoul (H/G) Servants to the Vampires, Created by drinking Vampire blood.
Vampire (V)
Garou (G) Werewolves, but "born" as such, not magikally created
Mage (TM)
Wraith (WR) Ghost, kinda...
Technocracy Mage(Rogue) (TcM)
Genetic Construct (Gen) Created/Cloned by "Science" in a Lab
Cyborg Construct (Cyb) Created/Assembled in a Lab
AT THIS TIME, CHARACTERS BELOW THIS LINE ARE EXTREMELY RARE AND THEREFOR NOT PERMITTED AS PLAYER CHARACTERS.
Risen (RSN) Re-possessed Corpses/ Zombies of a sort
Werewolves (WW) Werewolves "bitten" by another and transmitted the Disease of Lycanthropy, or Created by Magik. They succumb to madness quickly after the first change, and become mindless killing machines. THESE NOT AVAILABLE TO PLAYERS, ONLY LISTED HERE TO EXPLAIN THE DIFFERENCE IN Garou and Werewolves.
Mummy (Mmy)
Immortal (ImT)
Angel (ANG) Not available at this time as Player Character
Will post more on this later. Special note: You do not have to start out as a V, WW or whatever. You could start as a human.
Just let me know what your plans are and I will try to work it into story.
JOB POSITIONS AVAILABLE The following post is to explain the Jobs available to Player Characters: Any "race" can fill any job, as long as they have training in it.
front line/primary heavy gunner/frontline heavy support/frt line/sec line Light support/second line Combat Medic Mechanic Pilot
A full Chopper consists of 12 plus the Pilot teams are 5-10 in number usually around 7.
usually consisting of: 3 frt line Heavy Hitters that take and deal punishment 2 hvy support Usually melee and ranged support 2 lt support Ranged Spedialists, Snipers etc. 1 combat medic Medics Specialists in trauma and combat related wounds, Providing medical care under fire. 1 pilot/mechanic sometimes seperate personnel, but not always
Light support can fill in as Heavy if needed, and also primary frontline, but are not as resistant to damage as those before them . And ALL Mages begin in the Light Support Job-station until they can move into the Heavy or Front positions.
MAGES Mages come in two different classifications.
Traditional Mage and Technocracy Mage.
Traditional Mages come in different sub-classes also. But I am not going to worry about that so much.
9 Spheres of Magic.
Correspondance: -location, teleport etc Entopy:-decay, probabilities, dim mak etc Forces: -energy, lightning, fireballs etc Life:-healing, growing, shapeshifting etc Matter:-transmuting one thing into something else Mind:-telepathy, sense minds etc Prime:-summoning from nothing, magickal energy Spirit: -ghosts, spirits, etc Time:-time manipulation, stop, slow, speed up, time pockets etc
The Tradition Mages and Technocracy Mages are basically the same, BUT the Technocracy Mages use Science to do what "everyone else" considers magick.
If you wish to do a Technocracy Mage (TcM), you would be a rogue and hunted by The Technocracy.
Tradition Mages (TM) are more frequent for that reason.
THIS APPLIES TO ALL CHARACTERS First on character Creation, I need to know a few things: Do you wish character to be: Stronger, More Agile, Tougher? (PICK ONE) More Charismatic, More Manipulative, Prettier? (PICK ONE) More Perceptive, More Intelligent, More Witty? (PICK ONE)
This will tell me more of how you wish your character to be in the beginning. There are many factors for growth to experience.
VAMPIRES Starting Vampires gain 5 possible Disciplines (powers).
Auspex Heightened Senses Celerity Extra Actions Fortitude Absorb Damage Potence Superior Strength Protean Shapeshift
The Following REQUIRE special teaching from a Mentor Animalism Beast Speech/Summoning Dominate Control/Possession of Others Obfuscate Invisibility Presence Impressive Visage/Influence Others
The Following REQUIRE special teaching from a Mentor, and are very dangerous to practice.
Thaumaturgy Blood Magic Necromangy Blood Magic dealing with the deceased
Now, while there are sub-skills within the Thaumaturgic/Necromantic Skills, I will not discuss
them here.
That will come later...
Each Vampire Character starts with ONE of the top five powers. The chosen power starts at skill level 1.
Auspex Heightened Senses Skill 1 Heightened Senses, Aura Perception (Good/Evil or Angry/Happy) Skill 2 Spirit Touch, Telepathy Skill 3 Psychic Projection
Celerity Extra Actions Skill 1 Gain 2 Extra Actions (3 total per turn) Skill 2 Gain 4 Extra Actions (5 total per turn) Skill 3 Gain 6 Extra Actions (7 total per turn)
Fortitude Absorb Damage Skill 1 Absorb 2 pts damage SKill 2 Absorb 4 pts damage Skill 3 Absorb 6 pts damage
Potence Superior Strength/Extra Damage Skill 1 Adds 2 to damage Skill 2 Adds 4 to damage Skill 3 Adds 6 to damage
Protean Shapeshift Skill 1 See in the Dark, Wolf Claws Skill 2 Wolf Shape, Meld with Earth Skill 3 Mist/Gaseous Form
The Following REQUIRE special teaching from a Mentor Animalism Beast Speech/Summoning Skill 1 Speak with Animals, Summon Animals Skill 2 Calm the Beast, Possess Animal Skill 3 Induce FRENZY in other Animal/man/Vampire
Dominate Control/Possession of Others Skill 1 Simple and Complex Commands Skill 2 Memory Loss in Others, Condition Target (over time) Skill 3 Possession of Others
Obfuscate Invisibility Skill 1 Invisible to others Mind Skill 2 Change Face Appearance, Vanish from plain sight Skill 3 Cloak others with Invisibility
Presence Impressive Visage/Influence Others Skill 1 Make Friends, Terrify Enemies Skill 2 Entrance Target to serve Vampire, Summon known Person Skill 3 Majesty (Cause Target to cow-toe to Vampire will)
The Following REQUIRE special teaching from a Mentor, and is very dangerous. I will discuss the following at a later date.
Thaumaturgy Blood Magic Necromancy Blood Magic dealing with the deceased
THIS CONCLUDES THIS ADDITION TO SYSTEM AT THIS TIME. I WILL POST ABOUT OTHER RACES LATER.
Last edited by REDDPAW on 28th February 2017, 20:59; edited 4 times in total | |
|
REDDPAW Admin
Number of posts : 1371 Age : 61 Registration date : 2008-11-07
Character sheet WHF Rank:: STORYTELLER Race:: Child of Fate Auspice: Garou only: N/A
| Subject: Re: Actual Character Creation 1st April 2013, 18:23 | |
| Garou
Garou are the Warriors of Gaia, and as such are usually in the frontlines wreaking havoc.
Garou almost always start as Frontline fighters unless they have better skills in another area.
They serve as Shock Troops in battle.
There are many "Gifts" for the Garou to use.
If you know about them, use from previous books/game. I will be posting Generic information for the sake of simplicity.
| |
|