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 Actual Character Creation

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REDDPAW
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REDDPAW


Number of posts : 1371
Age : 61
Registration date : 2008-11-07

Character sheet
WHF Rank:: STORYTELLER
Race:: Child of Fate
Auspice: Garou only: N/A

Actual Character Creation Empty
PostSubject: Actual Character Creation   Actual Character Creation Icon_minitime23rd November 2008, 19:30

POSSIBLE CHARACTERS
Here is a list of possible characters playable in WHF setting.
This setting is based on the WhiteWolf publishing game system.
Of course, ALL characters are subject to Storyteller approval.

The Characters are listed from common to rare.

So the last 3 are limited number available.

Human (H)

Human/kinfolk (H/K) Related by blood to Garou, but lack the ability to change into a wolf.

Human/ghoul (H/G) Servants to the Vampires, Created by drinking Vampire blood.

Vampire (V)

Garou (G) Werewolves, but "born" as such, not magikally created

Mage (TM)

Wraith (WR) Ghost, kinda...

Technocracy Mage(Rogue) (TcM)

Genetic Construct (Gen) Created/Cloned by "Science" in a Lab

Cyborg Construct (Cyb) Created/Assembled in a Lab

AT THIS TIME, CHARACTERS BELOW THIS LINE ARE EXTREMELY RARE AND THEREFOR NOT PERMITTED AS PLAYER CHARACTERS.


Risen (RSN) Re-possessed Corpses/ Zombies of a sort

Werewolves (WW) Werewolves "bitten" by another and transmitted the Disease of Lycanthropy, or Created by Magik. They succumb to madness quickly after the first change, and become mindless killing machines.  THESE NOT AVAILABLE TO PLAYERS, ONLY LISTED HERE TO EXPLAIN THE DIFFERENCE IN Garou and Werewolves.

Mummy (Mmy)

Immortal (ImT)

Angel (ANG) Not available at this time as Player Character

Will post more on this later.
Special note:
You do not have to start out as a V, WW or whatever. You could start as a human.

Just let me know what your plans are and I will try to work it into story.



JOB POSITIONS AVAILABLE
The following post is to explain the Jobs available to Player Characters:
Any "race" can fill any job, as long as they have training in it.


front line/primary
heavy gunner/frontline
heavy support/frt line/sec line
Light support/second line
Combat Medic
Mechanic
Pilot

A full Chopper consists of 12 plus the Pilot
teams are 5-10 in number
usually around 7.

usually consisting of:
3 frt line           Heavy Hitters that take and deal punishment
2 hvy support    Usually melee and ranged support
2 lt support       Ranged Spedialists, Snipers etc.
1 combat medic Medics Specialists in trauma and combat related wounds, Providing medical care under fire.
1 pilot/mechanic sometimes seperate personnel, but not always


Light support can fill in as Heavy if needed, and also primary frontline, but are not as resistant to damage as those before them .
And ALL Mages begin in the Light Support Job-station until they can move into the Heavy or Front positions.



MAGES
Mages come in two different classifications.

Traditional Mage and Technocracy Mage.

Traditional Mages come in different sub-classes also.
But I am not going to worry about that so much.

9 Spheres of Magic.

Correspondance: -location, teleport etc
Entopy:-decay, probabilities, dim mak etc
Forces: -energy, lightning, fireballs etc
Life:-healing, growing, shapeshifting etc
Matter:-transmuting one thing into something else
Mind:-telepathy, sense minds etc
Prime:-summoning from nothing, magickal energy
Spirit: -ghosts, spirits, etc
Time:-time manipulation, stop, slow, speed up, time pockets etc

The Tradition Mages and Technocracy Mages are basically the same, BUT the Technocracy Mages use Science to do what "everyone else" considers magick.

If you wish to do a Technocracy Mage (TcM), you would be a rogue and hunted by The Technocracy.

Tradition Mages (TM) are more frequent for that reason.


THIS APPLIES TO ALL CHARACTERS
First on character Creation, I need to know a few things:
Do you wish character to be:
Stronger, More Agile, Tougher? (PICK ONE)
More Charismatic, More Manipulative, Prettier? (PICK ONE)
More Perceptive, More Intelligent, More Witty? (PICK ONE)

This will tell me more of how you wish your character to be in the beginning. There are many factors for growth to experience.


VAMPIRES
Starting Vampires gain 5 possible Disciplines (powers).

Auspex Heightened Senses
Celerity Extra Actions
Fortitude Absorb Damage
Potence Superior Strength
Protean Shapeshift


The Following REQUIRE special teaching from a Mentor
Animalism Beast Speech/Summoning
Dominate Control/Possession of Others
Obfuscate Invisibility
Presence Impressive Visage/Influence Others

The Following REQUIRE special teaching from a Mentor, and are very dangerous to practice.

Thaumaturgy Blood Magic
Necromangy Blood Magic dealing with the deceased

Now, while there are sub-skills within the Thaumaturgic/Necromantic Skills, I will not discuss

them here.

That will come later...

Each Vampire Character starts with ONE of the top five powers.
The chosen power starts at skill level 1.

Auspex Heightened Senses
Skill 1 Heightened Senses, Aura Perception (Good/Evil or Angry/Happy)
Skill 2 Spirit Touch, Telepathy
Skill 3 Psychic Projection

Celerity Extra Actions
Skill 1 Gain 2 Extra Actions (3 total per turn)
Skill 2 Gain 4 Extra Actions (5 total per turn)
Skill 3 Gain 6 Extra Actions (7 total per turn)

Fortitude Absorb Damage
Skill 1 Absorb 2 pts damage
SKill 2 Absorb 4 pts damage
Skill 3 Absorb 6 pts damage


Potence Superior Strength/Extra Damage
Skill 1 Adds 2 to damage
Skill 2 Adds 4 to damage
Skill 3 Adds 6 to damage

Protean Shapeshift
Skill 1 See in the Dark, Wolf Claws
Skill 2 Wolf Shape, Meld with Earth
Skill 3 Mist/Gaseous Form


The Following REQUIRE special teaching from a Mentor
Animalism Beast Speech/Summoning
Skill 1 Speak with Animals, Summon Animals
Skill 2 Calm the Beast, Possess Animal
Skill 3 Induce FRENZY in other Animal/man/Vampire

Dominate Control/Possession of Others
Skill 1 Simple and Complex Commands
Skill 2 Memory Loss in Others, Condition Target (over time)
Skill 3 Possession of Others

Obfuscate Invisibility
Skill 1 Invisible to others Mind
Skill 2 Change Face Appearance, Vanish from plain sight
Skill 3 Cloak others with Invisibility

Presence Impressive Visage/Influence Others
Skill 1 Make Friends, Terrify Enemies
Skill 2 Entrance Target to serve Vampire, Summon known Person
Skill 3 Majesty (Cause Target to cow-toe to Vampire will)

The Following REQUIRE special teaching from a Mentor, and is very dangerous.
I will discuss the following at a later date.

Thaumaturgy Blood Magic
Necromancy Blood Magic dealing with the deceased

THIS CONCLUDES THIS ADDITION TO SYSTEM AT THIS TIME.
I WILL POST ABOUT OTHER RACES LATER.


Last edited by REDDPAW on 28th February 2017, 20:59; edited 4 times in total
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REDDPAW
Admin
REDDPAW


Number of posts : 1371
Age : 61
Registration date : 2008-11-07

Character sheet
WHF Rank:: STORYTELLER
Race:: Child of Fate
Auspice: Garou only: N/A

Actual Character Creation Empty
PostSubject: Re: Actual Character Creation   Actual Character Creation Icon_minitime1st April 2013, 18:23

Garou

Garou are the Warriors of Gaia, and as such are usually in the frontlines wreaking havoc.

Garou almost always start as Frontline fighters unless they have better skills in another area.

They serve as Shock Troops in battle.

There are many "Gifts" for the Garou to use.

If you know about them, use from previous books/game.
I will be posting Generic information for the sake of simplicity.
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